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// render.h
// functions for "rendering" data onto the terminal
#include "parser/fight_results.h"
// ANSI escape sequence colors
#define COLOR_RED 91
#define COLOR_GREEN 92
#define COLOR_WHITE 97
#define COLOR_YELLOW 93
#define COLOR_AQUA 96
#define COLOR_BLUE 94
#define TABLE_ROW_SEPARATOR_CHAR '-'
#define TABLE_LINE_START "| "
#define TABLE_LINE_END " |"
#define TABLE_LINE_SEPARATOR " | "
#define TABLE_LINE_START_WIDTH (sizeof(TABLE_LINE_START) - 1)
#define TABLE_LINE_END_WIDTH (sizeof(TABLE_LINE_END) - 1)
#define TABLE_LINE_SEPARATOR_WIDTH (sizeof(TABLE_LINE_SEPARATOR) - 1)
#define TABLE_COLUMN_COUNT 6
#define TABLE_NAME_LVL_WIDTH 17
#define TABLE_EXP_WIDTH 7
#define TABLE_GOLD_WIDTH 7
#define TABLE_PSYCHO_WIDTH 6
#define TABLE_SATURATION_WIDTH 13
#define TABLE_SPLINTERS_WIDTH 9
#define TABLE_COLUMN_NAMES {"Nick (LVL)", "EXP", "Gold", "Psycho", "Saturation", "Splinters"}
#define TABLE_COLUMN_COLORS {COLOR_WHITE, COLOR_WHITE, COLOR_YELLOW, COLOR_AQUA, COLOR_GREEN, COLOR_BLUE}
#define TABLE_COLUMN_WIDTHS { \
TABLE_NAME_LVL_WIDTH, \
TABLE_EXP_WIDTH, \
TABLE_GOLD_WIDTH, \
TABLE_PSYCHO_WIDTH, \
TABLE_SATURATION_WIDTH, \
TABLE_SPLINTERS_WIDTH \
}
#define TABLE_LINE_WIDTH ( \
TABLE_LINE_START_WIDTH + \
TABLE_NAME_LVL_WIDTH + \
TABLE_EXP_WIDTH + \
TABLE_GOLD_WIDTH + \
TABLE_PSYCHO_WIDTH + \
TABLE_SATURATION_WIDTH + \
TABLE_SPLINTERS_WIDTH + \
(TABLE_COLUMN_COUNT - 1) * TABLE_LINE_SEPARATOR_WIDTH + \
TABLE_LINE_END_WIDTH \
)
#define TABLE_ITEMS_WIDTH (TABLE_LINE_WIDTH - TABLE_LINE_START_WIDTH - TABLE_LINE_END_WIDTH)
// render fight results onto the terminal
// params:
// - results - fight results to render
extern void render_fight_results(FightResults results);
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