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path: root/analyzer/parser/fight_results.c
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#include "parser/fight_results.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

// function to cleanup fight results to be used in ParsedData struct
void cleanup_fight_results(void *data) {
    FightResults *fight_results = data;
    for (size_t i = 0; i < fight_results->num_friendly; i++) {
        free(fight_results->friendly_results[i].name);
        free(fight_results->friendly_results[i].gear);
        free(fight_results->friendly_results[i].items);
        free(fight_results->friendly_results[i].drifs);
    }
    for (size_t i = 0; i < fight_results->num_enemy; i++) {
        free(fight_results->enemy_results[i].name);
    }
}

byte_t *find_fight_results(TCPStream *stream, int offset, int *length) {
    byte_t *start = memmem(stream->data + offset, stream->len, FIGHT_RESULTS_START, strlen(FIGHT_RESULTS_START));
    byte_t *end = memmem(stream->data + offset, stream->len, FIGHT_RESULTS_END, strlen(FIGHT_RESULTS_END));
    *length = start != NULL && end != NULL ? end - start + strlen(FIGHT_RESULTS_END) : -1;
    return start;
}

void destroy_entity_results(EntityResults results) {
    free(results.name);
    free(results.field7);
    free(results.gear);
    free(results.items);
    free(results.drifs);
    free(results.field29);
    free(results.field34);
    free(results.saturation);
}

// get entity results from the string
EntityResults get_entity_results(byte_t *data, size_t length) {
    EntityResults results;
    TypeEnum field_types[ENTITY_FIELD_COUNT] = ENTITY_FIELD_TYPES;
    void *field_pointers[ENTITY_FIELD_COUNT] = ENTITY_FIELD_ADDRESSES(results);

    for (size_t i = 0; i < ENTITY_FIELD_COUNT; i++) {
        // get string buffer of given result
        byte_t *result_separator = memmem(data, length, SEPARATOR_RESULT, strlen(SEPARATOR_RESULT));
        size_t len = result_separator ? result_separator - data : length;
        char *str = malloc(len + 1);
        memcpy(str, data, len);
        str[len] = '\0';

        // parse depending on variable type
        switch (field_types[i]) {
            case INT:
                sscanf(str, "%d", (int *)field_pointers[i]);
                free(str);
                break;
            case FLOAT:
                sscanf(str, "%f", (float *)field_pointers[i]);
                free(str);
                break;
            case DOUBLE:
                sscanf(str, "%lf", (double *)field_pointers[i]);
                free(str);
                break;
            case STRING:
                *(char **)field_pointers[i] = str;
                break;
        }

        // update data pointer and length
        if (result_separator) {
            length -= result_separator - data + strlen(SEPARATOR_RESULT);
            data = result_separator + strlen(SEPARATOR_RESULT);
        }
    }

    return results;
}

// parse EntityResults to FriendlyResults
FriendlyResults parse_to_friendly(EntityResults entity_results) {
    FriendlyResults results;

    results.name = strdup(entity_results.name);
    results.exp = entity_results.exp;
    results.gold = entity_results.gold;
    // TODO: parse that to more readable format
    results.gear = strdup(entity_results.gear);
    // TODO: parse that to more readable format, determine types from ids
    results.items = strdup(entity_results.items);
    results.level = entity_results.level;
    results.psycho = entity_results.psycho;
    // TODO: parse that to more readable format
    results.drifs = strdup(entity_results.drifs);
    results.splinters = entity_results.splinters;

    results.saturation = 0;
    if (strlen(entity_results.saturation) > 0) {
        int saturation_id;
        sscanf(entity_results.saturation, "%d,%d", &saturation_id, &results.saturation);
        // TODO: determine type
        results.saturation_type = "typ";
    }

    return results;
}

// parse EntityResults to EnemyResults
EnemyResults parse_to_enemy(EntityResults entity_results) {
    EnemyResults results;

    results.name = strdup(entity_results.name);
    results.level = entity_results.level;

    return results;
}

ParsedData parse_fight_results(byte_t *data, size_t length) {
    ParsedData parsed_data;
    parsed_data.data_type = TYPE_FIGHT_RESULTS;

    // ignore start and end indicators
    data += strlen(FIGHT_RESULTS_START);
    length -= strlen(FIGHT_RESULTS_START) + strlen(FIGHT_RESULTS_END);

    FightResults *results = malloc(sizeof(FightResults));
    results->num_friendly = 0;
    results->num_enemy = 0;

    byte_t *entity_separator;
    do {
        // get generic entity results
        entity_separator = memmem(data, length, SEPARATOR_ENTITY, strlen(SEPARATOR_ENTITY));
        EntityResults entity_results = get_entity_results(data, entity_separator ? entity_separator - data : length);

        // depending on team - parse it into friendly or enemy results
        switch (entity_results.team) {
            case TEAM_FRIEND:
                results->friendly_results[(results->num_friendly)++] = parse_to_friendly(entity_results);
                break;
            case TEAM_ENEMY:
                results->enemy_results[results->num_enemy++] = parse_to_enemy(entity_results);
                break;
        }
        destroy_entity_results(entity_results);

        // if there are still entities - modify data pointer and length
        if (entity_separator) {
            length -= entity_separator - data + strlen(SEPARATOR_ENTITY);
            data = entity_separator + strlen(SEPARATOR_ENTITY);
        }
    } while (entity_separator);

    parsed_data.data = results;
    parsed_data.data_cleanup = cleanup_fight_results;
    return parsed_data;
}