diff options
Diffstat (limited to 'analyzer/parser/fight_results/fight_results.c')
| -rw-r--r-- | analyzer/parser/fight_results/fight_results.c | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/analyzer/parser/fight_results/fight_results.c b/analyzer/parser/fight_results/fight_results.c new file mode 100644 index 0000000..efc4b36 --- /dev/null +++ b/analyzer/parser/fight_results/fight_results.c @@ -0,0 +1,260 @@ +#include "parser/fight_results/fight_results.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "csv/id_to_artifact_size.h" +#include "csv/id_to_item_name.h" +#include "csv/id_to_orb_name.h" +#include "csv/id_to_saturation_type.h" +#include "parser/fight_results/drif.h" +#include "parser/fight_results/entity.h" +#include "parser/fight_results/gear.h" +#include "parser/fight_results/gear_info.h" +#include "parser/fight_results/orb.h" +#include "parser/structs.h" +#include "utils/memory.h" +#include "utils/roman.h" + +// function to cleanup fight results to be used in ParsedData struct +void cleanup_fight_results(void *data) { + FightResults *fight_results = data; + for (size_t i = 0; i < fight_results->num_friendly; i++) { + FriendlyResults friendly = fight_results->friendly_results[i]; + free(friendly.name); + for (size_t j = 0; j < friendly.num_items; j++) + free(friendly.items[j].data); + free(friendly.items); + } + for (size_t i = 0; i < fight_results->num_enemy; i++) { + free(fight_results->enemy_results[i].name); + } + free(fight_results->friendly_results); + free(fight_results->enemy_results); +} + +byte_t *find_fight_results(TCPStream *stream, int offset, int *length) { + byte_t *start = memmem(stream->data + offset, stream->len - offset, FIGHT_RESULTS_START, strlen(FIGHT_RESULTS_START)); + byte_t *end = NULL; + if (start) + end = memmem(start, stream->len - (start - stream->data), FIGHT_RESULTS_END, strlen(FIGHT_RESULTS_END)); + *length = end ? end - start + strlen(FIGHT_RESULTS_END) : -1; + return start; +} + +void get_stars(char *buffer, int incr_above_b1) { + char star_types[] = {'B', 'S', 'G'}; + sprintf(buffer, " (%c%d)", star_types[incr_above_b1 / 3], incr_above_b1 % 3 + 1); +} + +void add_gear(FriendlyResults *results, size_t *items_capacity, char *gears_str) { + if (strlen(gears_str) == 0) + return; + + char *gears_separator; + do { + gears_separator = strstr(gears_str, SEPARATOR_GEAR); + size_t len = gears_separator ? gears_separator - gears_str : strlen(gears_str); + Gear gear = {0}; + fill_struct(&gear, gear_fields, ARR_LEN(gear_fields), gears_str, len, SEPARATOR_GEAR_FIELD); + + // if there are still gears - modify gears_str pointer + if (gears_separator) + gears_str = gears_separator + strlen(SEPARATOR_GEAR); + + // get gear info for rank, name and stars / syng level + GearInfo gear_info = {0}; + fill_struct(&gear_info, gear_info_fields, ARR_LEN(gear_info_fields), gear.info, strlen(gear.info), SEPARATOR_GEAR_INFO_FIELD); + + // create the buffer of information about gear + char buffer[SINGLE_ITEM_BUFFER_LEN]; + char roman[5]; + to_roman(roman, gear_info.rank); + sprintf(buffer, "[%s] %s", roman, gear_info.name); + switch (gear.type) { + case TYPE_SYNG_NORMAL: + // atoi should be fine, since syng_tier starts from 1 for syngs + if (atoi(gear.syng_tier)) { + char lvl[7]; + sprintf(lvl, " (%d)", gear_info.lvl); + strcat(buffer, lvl); + } + break; + default: { + char stars[6]; + get_stars(stars, gear_info.stars); + strcat(buffer, stars); + break; + } + } + + // add gear with specific type + Item item = {.data = strdup(buffer)}; + switch (gear.type) { + case TYPE_SYNG_NORMAL: + // atoi should be fine, since syng_tier starts from 1 for syngs + item.type = atoi(gear.syng_tier) ? SYNG : NORMAL; + break; + case TYPE_SET: + item.type = SET; + break; + case TYPE_RARE: + item.type = RARE; + break; + default: + item.type = EPIC; + break; + } + results->items = array_append(results->items, sizeof(Item), &results->num_items, items_capacity, &item); + + cleanup_struct(&gear_info, gear_info_fields, ARR_LEN(gear_info_fields)); + + // add orb to items if it exists + if (strlen(gear.orb)) { + Orb orb = {0}; + fill_struct(&orb, orb_fields, ARR_LEN(orb_fields), gear.orb, strlen(gear.orb), SEPARATOR_ORB_FIELD); + + char buffer[SINGLE_ITEM_BUFFER_LEN]; + sprintf(buffer, "%sorb %s", get_artifact_size_from_id(orb.size), get_orb_name_from_id(orb.id)); + + Item item = {.data = strdup(buffer), .type = ORB}; + results->items = array_append(results->items, sizeof(Item), &results->num_items, items_capacity, &item); + + cleanup_struct(&orb, orb_fields, ARR_LEN(orb_fields)); + } + + cleanup_struct(&gear, gear_fields, ARR_LEN(gear_fields)); + } while (gears_separator); +} + +void add_drifs(FriendlyResults *results, size_t *items_capacity, char *drifs_str) { + if (strlen(drifs_str) == 0) + return; + + char *drifs_separator; + do { + drifs_separator = strstr(drifs_str, SEPARATOR_DRIF); + size_t len = drifs_separator ? drifs_separator - drifs_str : strlen(drifs_str); + Drif drif = {0}; + fill_struct(&drif, drif_fields, ARR_LEN(drif_fields), drifs_str, len, SEPARATOR_DRIF_FIELD); + + // if there are still drifs - modify drifs_str pointer + if (drifs_separator) + drifs_str = drifs_separator + strlen(SEPARATOR_DRIF); + + Item item = {.data = strdup(drif.name), .type = DRIF}; + results->items = array_append(results->items, sizeof(Item), &results->num_items, items_capacity, &item); + + cleanup_struct(&drif, drif_fields, ARR_LEN(drif_fields)); + } while (drifs_separator); +} + +void add_items(FriendlyResults *results, size_t *items_capacity, char *items_str) { + if (strlen(items_str) == 0) + return; + + char *items_separator; + do { + char buffer[SINGLE_ITEM_BUFFER_LEN]; + items_separator = strstr(items_str, SEPARATOR_ITEMS); + + int item_id, item_count; + sscanf(items_str, "%d,%d", &item_id, &item_count); + sprintf(buffer, "%dx %s", item_count, get_item_name_from_id(item_id)); + + // if there are still items - modify items_str pointer + if (items_separator) + items_str = items_separator + strlen(SEPARATOR_ITEMS); + + Item item = {.data = strdup(buffer), .type = NORMAL}; + results->items = array_append(results->items, sizeof(Item), &results->num_items, items_capacity, &item); + } while (items_separator); +} + +// parse EntityResults to FriendlyResults +FriendlyResults parse_to_friendly(EntityResults entity_results) { + FriendlyResults results = { + .name = strdup(entity_results.name), + .exp = entity_results.exp, + .gold = entity_results.gold, + .level = entity_results.level, + .psycho = entity_results.psycho, + .splinters = entity_results.splinters, + .num_items = 0, + .saturation = 0 + }; + + // create items array and add to it gear, drifs and items + results.items = safe_malloc(INIT_ITEMS_CAPACITY * sizeof(Item)); + size_t items_cap = INIT_ITEMS_CAPACITY; + add_gear(&results, &items_cap, entity_results.gear); + add_drifs(&results, &items_cap, entity_results.drifs); + add_items(&results, &items_cap, entity_results.items); + + if (strlen(entity_results.saturation) > 0) { + int saturation_id; + sscanf(entity_results.saturation, "%d,%d", &saturation_id, &results.saturation); + results.saturation_type = get_saturation_type_from_id(saturation_id); + } + + return results; +} + +// parse EntityResults to EnemyResults +EnemyResults parse_to_enemy(EntityResults entity_results) { + EnemyResults results = {.name = strdup(entity_results.name), .level = entity_results.level}; + return results; +} + +ParsedData parse_fight_results(byte_t *data, size_t length) { + ParsedData parsed_data = {.data_type = TYPE_FIGHT_RESULTS, .data_cleanup = cleanup_fight_results}; + + // ignore start and end indicators + data += strlen(FIGHT_RESULTS_START); + length -= strlen(FIGHT_RESULTS_START) + strlen(FIGHT_RESULTS_END); + + FightResults *results = safe_malloc(sizeof(FightResults)); + + results->friendly_results = safe_malloc(INIT_ENTITIES_PER_SIDE * sizeof(FriendlyResults)); + results->num_friendly = 0; + size_t friendly_cap = INIT_ENTITIES_PER_SIDE; + + results->enemy_results = safe_malloc(INIT_ENTITIES_PER_SIDE * sizeof(EnemyResults)); + results->num_enemy = 0; + size_t enemy_cap = INIT_ENTITIES_PER_SIDE; + + byte_t *entity_separator; + do { + // get generic entity results + entity_separator = memmem(data, length, SEPARATOR_ENTITY, strlen(SEPARATOR_ENTITY)); + size_t len = entity_separator ? entity_separator - data : length; + EntityResults entity_results = {0}; + fill_struct(&entity_results, entity_fields, ARR_LEN(entity_fields), (char *)data, len, SEPARATOR_ENTITY_FIELD); + + // depending on team - parse it into friendly or enemy results + switch (entity_results.team) { + case TEAM_FRIEND: { + FriendlyResults res = parse_to_friendly(entity_results); + results->friendly_results = array_append(results->friendly_results, sizeof(FriendlyResults), &results->num_friendly, &friendly_cap, &res); + break; + } + case TEAM_ENEMY: { + EnemyResults res = parse_to_enemy(entity_results); + results->enemy_results = array_append(results->enemy_results, sizeof(EnemyResults), &results->num_enemy, &enemy_cap, &res); + break; + } + } + + cleanup_struct(&entity_results, entity_fields, ARR_LEN(entity_fields)); + + // if there are still entities - modify data pointer and length + if (entity_separator) { + length -= entity_separator - data + strlen(SEPARATOR_ENTITY); + data = entity_separator + strlen(SEPARATOR_ENTITY); + } + } while (entity_separator); + + parsed_data.data = results; + return parsed_data; +} |
