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authorMosder <xmosder12@gmail.com>2026-07-16 16:09:12 +0200
committerMosder <xmosder12@gmail.com>2026-07-16 16:09:12 +0200
commit640532f1d0b42323333cabc029af91da6d982d42 (patch)
tree4149a53fd0eae1b6bb7d53fec49e20982a585480 /analyzer/render.c
parenta848493f01e4fe0ff3ca48a3180f80fd7a7c1ccc (diff)
feat: added "prettier" printing of fight results. still need to better parse items, drifs and gear
Diffstat (limited to 'analyzer/render.c')
-rw-r--r--analyzer/render.c142
1 files changed, 142 insertions, 0 deletions
diff --git a/analyzer/render.c b/analyzer/render.c
new file mode 100644
index 0000000..0c3df56
--- /dev/null
+++ b/analyzer/render.c
@@ -0,0 +1,142 @@
+#include "render.h"
+
+#include <stdio.h>
+#include <string.h>
+
+// strlen counting utf-8 characters as one
+size_t utf8_strlen(char *s) {
+ size_t len = 0;
+ while (*s) {
+ // if the byte is not a continuation byte (10xxxxxx), it's a new character
+ if ((*s & 0xC0) != 0x80)
+ len++;
+ s++;
+ }
+ return len;
+}
+
+void print_row_separator() {
+ for (size_t i = 0; i < TABLE_LINE_WIDTH; i++)
+ printf("%c", TABLE_ROW_SEPARATOR_CHAR);
+ printf("\n");
+}
+
+// print string with given color
+void print_color(char *str, int color) {
+ printf("\033[%dm%s\033[0m", color, str);
+}
+
+void print_center(char *text, int color, size_t width, char padding_char) {
+ size_t post_char_count = (width - strlen(text)) / 2;
+ size_t pre_char_count = width - post_char_count - strlen(text);
+
+ for (size_t i = 0; i < pre_char_count; i++)
+ printf("%c", padding_char);
+
+ print_color(text, color);
+
+ for (size_t i = 0; i < post_char_count; i++)
+ printf("%c", padding_char);
+}
+
+void print_enemy_list(EnemyResults *results, size_t n_enemies) {
+ printf(TABLE_LINE_START);
+ size_t line_length = TABLE_LINE_START_WIDTH;
+
+ for (size_t i = 0; i < n_enemies; i++) {
+ EnemyResults enemy = results[i];
+ char enemy_buffer[TABLE_LINE_WIDTH + 1];
+ sprintf(enemy_buffer, "%s (%d)%s", enemy.name, enemy.level, i < n_enemies - 1 ? ", " : "");
+
+ // break line if length would be too big
+ if (line_length + utf8_strlen(enemy_buffer) > TABLE_LINE_WIDTH - TABLE_LINE_END_WIDTH) {
+ printf("%*s\n", (int)(TABLE_LINE_WIDTH - line_length), TABLE_LINE_END);
+ printf(TABLE_LINE_START);
+ line_length = TABLE_LINE_START_WIDTH;
+ }
+
+ printf("%s", enemy_buffer);
+ line_length += utf8_strlen(enemy_buffer);
+ }
+
+ printf("%*s\n", (int)(TABLE_LINE_WIDTH - line_length), TABLE_LINE_END);
+}
+
+void print_column_names() {
+ char *names[TABLE_COLUMN_COUNT] = TABLE_COLUMN_NAMES;
+ int colors[TABLE_COLUMN_COUNT] = TABLE_COLUMN_COLORS;
+ size_t widths[TABLE_COLUMN_COUNT] = TABLE_COLUMN_WIDTHS;
+
+ printf(TABLE_LINE_START);
+ for (size_t i = 0; i < TABLE_COLUMN_COUNT; i++) {
+ print_center(names[i], colors[i], widths[i], ' ');
+ printf(i < TABLE_COLUMN_COUNT - 1 ? TABLE_LINE_SEPARATOR : TABLE_LINE_END);
+ }
+ printf("\n");
+}
+
+void print_player_rewards(FriendlyResults results) {
+ char buffers[TABLE_COLUMN_COUNT][TABLE_LINE_WIDTH];
+ size_t widths[TABLE_COLUMN_COUNT] = TABLE_COLUMN_WIDTHS;
+ int colors[TABLE_COLUMN_COUNT] = TABLE_COLUMN_COLORS;
+
+ sprintf(buffers[0], "%s (%d)", results.name, results.level);
+ sprintf(buffers[1], "%d", results.exp);
+ sprintf(buffers[2], "%d", results.gold);
+
+ if (results.psycho > 0)
+ sprintf(buffers[3], "%d", results.psycho);
+ else
+ sprintf(buffers[3], "-");
+
+ if (results.saturation > 0)
+ sprintf(buffers[4], "%d (%s)", results.saturation, results.saturation_type);
+ else
+ sprintf(buffers[4], "-");
+
+ if (results.splinters > 0)
+ sprintf(buffers[5], "%d", results.splinters);
+ else
+ sprintf(buffers[5], "-");
+
+ printf(TABLE_LINE_START);
+ for (size_t i = 0; i < TABLE_COLUMN_COUNT; i++) {
+ char to_color[widths[i] + 1];
+ sprintf(to_color, "%*s", (int)widths[i], buffers[i]);
+ print_color(to_color, colors[i]);
+ printf(i < TABLE_COLUMN_COUNT - 1 ? TABLE_LINE_SEPARATOR : TABLE_LINE_END);
+ }
+ printf("\n");
+
+ // TODO: change this when I parse the items etc. to a readable format
+ // needs to utilize utf8_strlen, because right now utf8 characters mess the table up
+ char big_buf[1024];
+ sprintf(big_buf, "%s - %s - %s", results.items, results.gear, results.drifs);
+ if (strlen(big_buf) > 6) {
+ printf(TABLE_LINE_START);
+ print_center("ITEMS", COLOR_WHITE, TABLE_ITEMS_WIDTH, ' ');
+ printf(TABLE_LINE_END "\n");
+
+ for (size_t i = 0; i < strlen(big_buf); i += TABLE_ITEMS_WIDTH) {
+ printf(TABLE_LINE_START "%-*.*s" TABLE_LINE_END "\n", (int)TABLE_ITEMS_WIDTH, (int)TABLE_ITEMS_WIDTH, big_buf + i);
+ }
+ }
+}
+
+void render_fight_results(FightResults results) {
+ print_center("ENEMIES", COLOR_RED, TABLE_LINE_WIDTH, TABLE_ROW_SEPARATOR_CHAR);
+ printf("\n");
+
+ print_enemy_list(results.enemy_results, results.num_enemy);
+
+ print_center("PLAYER REWARDS", COLOR_GREEN, TABLE_LINE_WIDTH, TABLE_ROW_SEPARATOR_CHAR);
+ printf("\n");
+
+ print_column_names();
+ print_row_separator();
+
+ for (size_t i = 0; i < results.num_friendly; i++) {
+ print_player_rewards(results.friendly_results[i]);
+ print_row_separator();
+ }
+}