// parser/fight_results/gear.h // Gear generic struct data #include "parser/structs.h" // Gear structure: // field (SEPARATOR_GEAR_FIELD field)* // fields are defined in order in the Gear struct #define SEPARATOR_GEAR "???" // TODO: change it to correct one which idk at this moment #define SEPARATOR_GEAR_FIELD "$" // values of field "type" in Gear #define TYPE_SYNG_NORMAL 0 #define TYPE_SET 1 #define TYPE_RARE 2 typedef struct { char *stats; // strength, dexterity, power, knowledge, hp, mana, stamina char *resistances; // slashing, crushing, piercing, fire, cold, energy, mental char *info; // GearInfo struct data char *reqs; // requirements (str, dex, pow, know), weight, something else char *field5; char *psycho; // psycho effects (id,%) for syngs char *field7; char *field8; char *field9; char *syng_tier; // lvl 20 - 1, lvl 30 - 2, etc..., null for non-syngs int field11; int field12; int field13; char *field14; int type; // 0 - normal item or syng, 1 - set, 2 - rare int field16; // 10 for rare, -1 for others ??? char *orb; // orb info char *field18; char *field19; } Gear; static const StructField gear_fields[] = { {STRING, offsetof(Gear, stats)}, {STRING, offsetof(Gear, resistances)}, {STRING, offsetof(Gear, info)}, {STRING, offsetof(Gear, reqs)}, {STRING, offsetof(Gear, field5)}, {STRING, offsetof(Gear, psycho)}, {STRING, offsetof(Gear, field7)}, {STRING, offsetof(Gear, field8)}, {STRING, offsetof(Gear, field9)}, {STRING, offsetof(Gear, syng_tier)}, {INT, offsetof(Gear, field11)}, {INT, offsetof(Gear, field12)}, {INT, offsetof(Gear, field13)}, {STRING, offsetof(Gear, field14)}, {INT, offsetof(Gear, type)}, {INT, offsetof(Gear, field16)}, {STRING, offsetof(Gear, orb)}, {STRING, offsetof(Gear, field18)}, {STRING, offsetof(Gear, field19)}, };