| Commit message (Collapse) | Author | Age | Files | Lines |
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detection through the special packet sent by client and there's a lot of placeholder things and not the best code there. Also - normal items don't stack and they definitely should - that's gonna be a bit of refactoring :)))))))))))
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there's only one stream, since TCP streams are bidirectional, blah, blah, blah...)
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install destination into /usr/local/bin from /usr/bin
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refactored the codebase to use them
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separate files
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3-file-analysis
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items, drifs and gear
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arrays. Used for creating ID to STR conversion for saturations and items.
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packet
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from realtive to absolute paths for includes
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utils/structures and removed unnecessary functionality from it
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in utils/pcap.h
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functionallity of finding only the necessary data. Still need to do tcp stream reassembly and the actual parsing of the data.
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TODO: utilize TCP sequence number to make sure the stream is read in order and parse the packets without reassemblying the entire stream (which might be enormous), but keeping in mind that entire fight result might be accross multiple segments
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server.h to gitignore to avoid bots scraping it or something.
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create necessary directories
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