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<title>branal/analyzer/render.c, branch master</title>
<subtitle>a bare-bones analyzer for the game Broken Ranks
</subtitle>
<id>https://git.mosder.eu/branal/atom?h=master</id>
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<updated>2026-09-15T13:52:47Z</updated>
<entry>
<title>formatting: run codebase through new .clang-format</title>
<updated>2026-09-15T13:52:47Z</updated>
<author>
<name>Mosder</name>
<email>git@mosder.eu</email>
</author>
<published>2026-09-15T13:52:47Z</published>
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<id>urn:sha1:451a320920c6e2f60445938aa98d4fe817c3d36a</id>
<content type='text'>
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<entry>
<title>feat: added a very-very basic total rewards thingy, still needs to do detection through the special packet sent by client and there's a lot of placeholder things and not the best code there. Also - normal items don't stack and they definitely should - that's gonna be a bit of refactoring :)))))))))))</title>
<updated>2026-07-28T17:37:29Z</updated>
<author>
<name>Mosder</name>
<email>xmosder12@gmail.com</email>
</author>
<published>2026-07-28T17:37:29Z</published>
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<id>urn:sha1:a30d6feab718a887edc7eb5b0470faa77677a8c3</id>
<content type='text'>
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<entry>
<title>refactor: generalized dynamic arrays with structures/array.h</title>
<updated>2026-07-28T14:38:04Z</updated>
<author>
<name>Mosder</name>
<email>xmosder12@gmail.com</email>
</author>
<published>2026-07-28T14:38:04Z</published>
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<id>urn:sha1:9e874301350a70a1ba40b5508878d559f68f8f4a</id>
<content type='text'>
</content>
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<entry>
<title>refactor: generalized parser structs with offsetof and put them into separate files</title>
<updated>2026-07-21T23:16:45Z</updated>
<author>
<name>Mosder</name>
<email>xmosder12@gmail.com</email>
</author>
<published>2026-07-21T23:16:45Z</published>
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<id>urn:sha1:5d463a7f4c721629a1996be6d19634338290a539</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: added parsing for gear</title>
<updated>2026-07-21T15:26:09Z</updated>
<author>
<name>Mosder</name>
<email>xmosder12@gmail.com</email>
</author>
<published>2026-07-21T15:26:09Z</published>
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<id>urn:sha1:5c0e713713143bad475a92d20ee5fe215b5bafd3</id>
<content type='text'>
</content>
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<entry>
<title>feat: added drif parsing and coloring of items depending on type</title>
<updated>2026-07-20T15:58:02Z</updated>
<author>
<name>Mosder</name>
<email>xmosder12@gmail.com</email>
</author>
<published>2026-07-20T15:58:02Z</published>
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<id>urn:sha1:f73349115edbc75021885eefd33ee33ee504d9a7</id>
<content type='text'>
</content>
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<entry>
<title>feat: added parsing of normal items</title>
<updated>2026-07-20T13:39:23Z</updated>
<author>
<name>Mosder</name>
<email>xmosder12@gmail.com</email>
</author>
<published>2026-07-20T13:39:23Z</published>
<link rel='alternate' type='text/html' href='https://git.mosder.eu/branal/commit/?id=e0bf82fe2af66ef55872569ae15733f70b4913d4'/>
<id>urn:sha1:e0bf82fe2af66ef55872569ae15733f70b4913d4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: added "prettier" printing of fight results. still need to better parse items, drifs and gear</title>
<updated>2026-07-16T14:09:12Z</updated>
<author>
<name>Mosder</name>
<email>xmosder12@gmail.com</email>
</author>
<published>2026-07-16T14:09:12Z</published>
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<id>urn:sha1:640532f1d0b42323333cabc029af91da6d982d42</id>
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